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Chicago Shadows Fiction

3D’s Backstory Tale (Featuring Lumi Dragonsage, Happy, Mathew Ian Stanford, Benjamin Mobley)

If you had to choose a single word to describe Lumi Dragonsage, a good one might be ‘spectacle.’ She wore an outlandish garment covered in an eclectic assortment of mystical imagery from around the world. Every statement came with some grandiose gesture; combined with her thick Scandinavian accent, it was nearly comical. Nearly. Her penetrating gaze and the palpable aura of power surrounding her sapped the humor right out of the presentation.

3D looked at the money on the table, then back to her. “The money’s fine, but I don’t need any help.” Lumi had just doubled her offered payment, contingent on the troll taking on a partner for the job. “I can handle a routine hack.”

“I am sure you can,” Lumi responded in her lilting accent. “But I am a cautious woman. Consider it a personal request.”

“Fine. Have you already worked it out with the dwarf?” He preferred a little more tact in his negotiations but knew Lumi would find that patronizing. She had a reputation for being a straight shooter, in exchange she preferred her associates to be forthright.

She smiled. “Happy will be yours to negotiate with. The additional sum should easily cover his normal fees.”

“I can accept that.” He wasn’t thrilled but it didn’t really matter. He could lowball the offer and keep the rest for himself. Since the dwarf would just be sitting on his thumbs anyway, 3D didn’t even have to feel bad about it.


“Frag you, mini-me, I got this,” 3D chortled after Happy offered to assist with the hack. “It’s a different kind of ‘hack.’”

As things turned out, 3D found he liked the walking, talking knife rack everyone called Happy. He was a first-rate hitter with a solid rep. It also helped that he was a funny, affable sort of guy.

“Just looks like your struggling, maybe not gettin’ enough air up there?” Happy chuckled at his own joke before turning back to a collection of blades laid out on the coffee table.

“Sure, sure. Look, if I need something violently disassembled at the knees, I’ll check in. Until then, let the Duke,” 3D popped his imaginary collar, “do his dirty deeds.”

Happy shrugged. “Your loss big guy.”

The troll turned his attention to the AR overlay in front of him. He swiped several icons to the right, loading programs into a satchel only he could see. Happy ignored him, sliding the edge of a long blade across a whetstone.

The scraping made 3D cringe. After a few minutes, he turned to the dwarf again. “I’m just going to jack in. If I wake up with any form of drawing on my person or property, I’m going to plaster your ugly mug onto every most wanted list on the planet and then tag your location for the bounty boards. Feel me?”

He was only half-joking.

“You’ve got me confused with Horny. He’s the one that’s always doodlin’ on the droolers!”

The hacker’s brow furrowed. “You do know that’s not one of the seven dwarves, right?” He regretted the question nearly as soon as he asked it.

“First off,” Happy said, seriously, straightening his shoulders, “there are a lot more than seven dwarves these days. Two, we’re just watching different versions of Snow White. My version, she ain’t earned that name from her ‘purity’, if you get my drift,” Happy chuckled.

3D grimaced, rubbing his face to clear the mental imagery before laying back on the couch and plugging the cable into his datajack. As the real world faded to black, he could hear the dwarf, talking to himself now.

“Heh, ‘drift’. That was a snow pun….”


In an instant, 3D was home. His personal domain reflected a blending of historical eras, sculpted into a steampunk theme. Here, he was the Dashing Duke of Dataheim. He’d constructed the small node at the center of his own personal grid. Working pistons, spinning gears, and crackling Tesla coils represented the various code running in the background.

Not many hackers had the chops to carve out a personal space in the virtual ether, and 3D always felt a small burst of pride when he arrived.  Of course, he really couldn’t access much from inside Dataheim—he’d need to jump to the major grids for that—but he could configure his deck with any of the programs and tools he stored there. It was a safe place to log on and prepare a specific load-out for whatever task he needed to complete.

If anyone thought he’d stop at sculpting the node itself, they didn’t know 3D at all. Loading a simple attack program looked like grabbing a clockwork blunderbuss from a rack of similarly fashioned weapons. He thought back to the nuanced recodes he’d committed to the program. The executable included an animation of rotating barrels and malicious code rocketed from the business end in the form of six spinning gears. He even managed to reduce the latency and the weapon fired faster than it had off the rack.

The time it took to get the feel of it just right had cost him two potential paydays. He simply wasn’t willing to venture out with subpar tools, whether in efficiency or style.  It would reflect poorly on the Duke.

As he finished the load, he dropped a ‘monocle’ over his eye, feeding traffic data on the various grids he could access. He knew he’d check them all eventually, a thorough search checked every corner, but would start where he had legitimate access. He pulled a keyring from his belt and unlocked the single wooden door that left his clockwork chalet. As he stepped into the busy grid, it closed behind him, fading completely from sight.

Now, in earnest, he began the hunt for Benjamin Mobley and Matthew Ian Stanford.

It was time to make some nuyen.


3D darted to the side as a silver tiger leapt from the file. He’d coasted easily through the school network and turned up several hits on both Mobley and Stanford. A child could have found the same with a consumer search tool, so he hadn’t expected any threats. The ice had caught him by surprise and he turned to face it, quickly assessing the danger.  

The tiger landed and immediately spun around, lashing out with a claw. The hacker plucked a button from his lapel and flicked it. It expanded into a web-like shield, barely deflecting the attack Slower by nanoseconds and the damaging code would have torn through his system.

Firing the blunderbuss wasn’t an option, even in that virtual setting the report would attract attention. The price for style, 3D supposed. Instead he reached into his pocket and pulled out a small, white rabbit.

“Sorry little buddy.”

He tossed it behind the tiger. The rabbit landed and quickly bolted away. The sudden movement dragged the tiger’s attention from the hacker and it gave chase. With the distraction program in place, 3D turned back to the file.

He ran a quick scan, looking for any other surprises, but found nothing. Confident that it was clear, he opened the file.

THAT’S JUST THE START. STOP LOOKING NOW.

A simple, scrolling message that repeated every second. Nothing else. Apparently, there was more to Mobley and Stanford than he initially thought.  Not that it mattered. He wasn’t some script kid that was going to be chased off by some rookie coding.

“If the gloves are off, let’s take them off.”


“Why do I take jobs like this?”

Now that he knew who Mobley and Stanford were, he just wanted to go home. It was usually the easiest part of any job; all he had to do was jack out of the virtual, slip into his bag of meat, and deliver the very important cluster of files he’d copied.

Except this time, a trio of sleek black panthers circled him in perfect synch—the last obstacle between him and a fine payday.

It was a clever design, he had to admit. Most hackers would see the panthers and think it was some kind of offensive program. 3D had already made his rookie mistake, so he’d scanned them to make sure. These were nothing so base as an attack program. Instead, the panthers were part of a trap and track sequence, designed to bait him into giving it the trail it needed to find him quickly.

He knew it would pinpoint his real-world location eventually but attacking any of the panthers would firmly illuminate his data trail. By the same logic, he shut down any programs he wouldn’t need, shrinking his footprint. He tucked his blunderbuss onto his back, shut down his clockwork armor, and hesitantly pocketed the monocle. He was blind to anything else that might pop up, but now he could delay the trace for the necessary moments.

Pulling a virtual envelope from his vest pocket, 3D began the simple task of sending a message. He wanted to hand deliver it, but doubted he’d make it without some seriously corrupted files stored on a smoking disaster of a deck. The files uploaded, a fancy fountain pen scribbling impossibly fast onto a scrolling sheet of high-quality vellum. As they did, 3D turned his attention back to the panthers.  

They moved in perfect unison, eerily quiet and unsettling. They invited attack, but 3D knew that—even if he could derezz one of them in a single shot—they would quite nearly lock onto his position. Attacking once would be enough in most situations, hitting them again would be like driving the nail into your own coffin.

When the three panthers suddenly stopped, he knew his time was up. Their black tails straightened, pointing skyward like furry antenna. 3D closed the envelope with a flick of his finger and then whipped it into the air. It spun in a wide arc before seemingly catching a powerful, narrow current. As it rocketed into the electronic ethereal, lightning erupted from the poised tails, surrounding 3D in a cage of crackling energy. He was electronically trapped, unable to disconnect and leave in a traditional fashion. He took a seat at the center of the cage and waited, patiently, for the next step.

Lumi Dragonsage had been right, as usual.


Pain.

That was the sensation.

Blinding pain.

Maybe his eyes were open, but it didn’t matter. All that existed was a white flare, covering the world in static.

Behind the pain he knew what was happening. He’d felt this all before, and would again one day, hopefully not soon. But knowing didn’t speed him through the process. If anything, it made it all a little worse. How long was it? He could track time, or maybe that wasn’t right? It was filled with nothing but pain, the infinitesimal spaces between each ripple could not be perceived. There was no respite.

This is how it always was when someone had to pull the plug.

The spaces came first, and with that came time. Something to count, something to measure. Then came the noise, fluttering in and out, each sound unrecognizable except to bring to mind the infinite possibilities of what that sound could become. Schrodinger’s voice.

The possibilities coalesced into reality.

Scraping. Banging. Muttering.

Happy.

“…time for this you big doof. Get moving!”

“Tinmen,” 3D managed to grunt out, pain escalating with each syllable. “No time.”

He still couldn’t see, but he recognized the sensation of pain shifting from his head into his body. Rather, the pain in his head subsided enough that he could feel the residual effects of an entire body cramp.

“Save the mysteries for when you can talk. Do we need to bolt?” 3D could hear the sounds of the dwarf packing up.

He coughed slightly, testing his nervous system, then raggedly spoke again, “Yes. Those guys are cops. Undercover. We need to get out fast.”

As if to punctuate his statement, the door crashed open.

A surge of adrenaline cleared his vision. From his place on the couch, he could see Happy blur into action. Several blades rotated from their place on the coffee table into the space between dwarf and door. They flew too fast for 3D to follow, but when his gaze finally caught up, they’d found new homes in the faceplate and armor plating of the first figure coming through the door.

A second figure stepped over his falling comrade, a shotgun at his hip, ready to fire. Nobody expected the dwarf to follow the blades as quickly as they’d flown. He squeezed the trigger and the shotgun boomed as Happy shoved the barrel up and back. The dwarf didn’t stop there and moved out of the apartment, leaving the fellow all the time he’d need to find his face.

In all that time, 3D managed to roll off the couch and stay low. He considered reconnecting to his AR view but didn’t want to expose himself to whatever electronic backup these guys had. He pulled a pistol from the holster at the small of his back, the tiny barrel looking ridiculous in his massive hands.

Several more shots echoed from the hallway outside, followed by a pair of short screams. 3D popped up from behind the couch, aiming the pistol at the doorway. Two bodies lay there, unmoving. More shots, further away. Something smashing, a thud, more crashes.

Then silence.

 Sudden movement at the door and 3D squeezed the trigger. Happy was next to him, then, his own finger in the trigger guard, stopping the shot.

“You ready to go?”

3D relaxed slightly. “You mind being a walking crutch,” he said with a chuckle.

“Just keep your big mitt off my head.” Happy grabbed a few knives from the table, then hoisted the troll like a child to his feet, despite the massive difference in size.

Keeping his legs under him was harder than 3D expected and he immediately leaned over onto Happy’s shoulder.

“I tossed the data to my private node. Mobley and Stanford are undercovers.”

“Law dogs? I think your brain got a little fried.”

“They’re cops. Frag, they tracked me fast enough to get these guys here before we left.”

3D pulled up his AR and started the car, hoping they were clear.

Happy shrugged. “Well, lucky for them we’ll be out of here in no time.”

“Lucky for them?”

“Yeah. Data’d be useless if they showed up here. Don’t think Lumi wants info on a pair of corpses.”

They exited into the alley, where 3D had parked his sedan. 3D crawled into the back and laid down as Happy jumped into the passenger side.

The car connected to the traffic grid and lurched forward.

3D chuckled. “Lucky for us, too, then. I’m sure she’d be hesitant to pay us if the targets were dead.”

“Meh. No one refuses to pay me.”

3D snorted at that before conceding. “I could see how you would be convincing.”


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Interview with the creators of Chicago Shadows

The creation of Rem Alternis

Aaron Dykstra

Content Writer
Aaron is latecomer to the world of role playing games and has found a huge love in helping out in this vibrant community. Aaron has helped out running games for multiple companies and most recently with the Catalyst Demo Team at GenCon and Origins since 2016. He has contributed to the writing for Shadowrun Missions and enjoys the creative side of writing and telling stories. When he isn’t helping Rem Alternis, he is earning some cred working for one of the big Zaibatsu.
Danny Yun
Content Manager
Our content manager is known more broadly as Danny Yūn, a stage name taken at the turn of the century when he was performing in various raves across the country. He still puts out continuous dance mixes from time to time and accepts the odd booking here and there, but he’s shifted his focus to writing. Danny currently works as the Shadowrun Missions Developer for Catalyst Game Labs, managing and writing the official Shadowrun RPG ‘living campaign,’ as well as overseeing the errata process. He leverages over two decades as a Senior Military Intelligence Analyst, writing and editing reports for strategic consumers, to add a high degree of attention to detail and consistency to his creative energy.

He just launched Coddlesworth’s Clockwork Circus, checkout the patreon here: https://www.patreon.com/dannyyun

You can hear Danny’s mixes at Mixcloud: https://www.mixcloud.com/dannyyun/
Or follow him on Facebook: https://www.facebook.com/djdannyyun/
You can join the Shadowrun Missions community at: https://www.facebook.com/SRMissions/

O. C. Presley
Script and Content Writer

O. C. Presley is the host of the Neo-Anarchist Podcast, giving Shadowrunners the chip truth on Shadowrun history. He’s written some of your favorite Shadowrun books like “Shadowrun: Anarchy,” “Forbidden Arcana,” “Street Lethal,” “Chicago Chaos,” “Kill Code,” and “Better Than Bad.” When he isn’t doing that, he waters the garden of marriage and learns from his two amazing kids. His true passion is inciting everyday folks to rebellion against the global domination system of therapeutic, technological, consumeristic Militarism.

Follow O. C. Presley’s other projects:
Shadowcasters Twitch
Neo Anarchist Patreon

>Query…
 Searching…
 Information Recovered….
 Parsing Data…
 Preparing Display…

Name: None of your Business Chump!
Aliases: 3D, The Dashing Duke of Dataheim and don’t you forget it!
Status: Whatever he wants it to be.

Date of Birth: Wiser than his years Subrace: Trolls RULE!!
Place of Birth: Mama’s kitchen floor Nat/Cit: Man of the World
Height: Pretty Tall Gender: Male
Weight: RUDE question Eyes Color: Green
Build: Sexy! Hair Color: Brown
Occupation: HACKER!!!!! Obviously Complexion: Well taken care of
Talent: Hacking your stupid network you nosey git! Scars/Marks: Pristine

 

He’s the best hacker around. Stop being nosey. You want info on me just drop me a comm at 1-800-EAT-BITS!

DARK rating: A Billion!

>Query…
 Searching…
 Information Recovered….
 Parsing Data…
 Preparing Display…

Name: Unknown
Aliases: Bulldog
Status: Active TEST

Date of Birth: Unknown Subrace: Human
Place of Birth: Unknown Nat/Cit: Australia
Height: 1.9m Gender: Male
Weight: 127 kg Eyes Color: Grey
Build: Brick drekhouse Hair Color: Dark Brown
Occupation: Hoopkicker Complexion: Ruddy
Talent: Augmented Scars/Marks: Numerous

 

An augmented street soldier, the DARK operative has a clean track record. Bulldog provides suitable transportation for tasks requiring hot exfil. Extent of augmentations unknown, but considerable. Prefers assault and close quarters combat.

DARK rating: 8

>Query…
 Searching…
 Information Recovered….
 Parsing Data…
 Preparing Display…

Name: Unknown
Aliases: Floyd
Status: Active

Date of Birth: Unknown Subrace: Human
Place of Birth: Chicago, UCAS Nat/Cit: US
Height: 2.0m Gender: Male
Weight: 82 kg Eyes Color: Blue
Build: Slim Hair Color: Black
Occupation: Unknown Complexion: Fair
Talent: Gifted; Social Aptitude Scars/Marks: None

 

Former grifter turned professional. Floyd is gifted, converting magical energy into social agency. Lacks augmentations, relying on innate ability. Avoids combat when possible, unsuitable for solo tasks requiring violent action.

DARK rating: 8

>Query…
 Searching…
 Information Recovered….
 Parsing Data…
 Preparing Display…

Name: Unknown
Aliases: Hood
Status: Unknown

Date of Birth: Unknown Subrace: Unknown
Place of Birth: Unknown Nat/Cit: Unknown
Height: Unknown Gender: Male
Weight: Unknown Eyes Color: Unknown
Build: Unknown Hair Color: Unknown
Occupation: Unknown Complexion: Unknown
Talent: Unknown Scars/Marks: Unknown

 

Query data minimal. DARK file opened.

DARK rating: 1

>Query…
 Searching…
 Information Recovered….
 Parsing Data…
 Preparing Display…

Name:  Evelyn Conrad
Aliases: Cor
Status: Active

Date of Birth: 20561010 Subrace: Ork
Place of Birth: Atlanta, CAS Nat/Cit: CAS
Height: 2.1m Gender: Female
Weight: 102 kg Eyes Color: Green
Build: Athletic Hair Color: Black
Occupation: Mercenary Complexion: Tan
Talent: Augmented Scars/Marks: Numerous

 

Augmented street soldier. Specializes in distanced liquidation of problematic liabilities. Training received through military vocation. Extent of augmentations unknown.

DARK rating: 7

>Query…
 Searching…
 Information Recovered….
 Parsing Data…
 Preparing Display…

Name: Unknown
Aliases: Curie
Status: Active

Date of Birth: 20541020 Subrace: Human
Place of Birth: United Kingdom Nat/Cit: UK
Height: 1.62m Gender: Female
Weight: 59 kg Eyes Color: Green
Build: Athletic Hair Color: Brown
Occupation: Unknown Complexion: Fair
Talent: Magician: Science; Thermal extraction Scars/Marks: Unknown

 

Sparse information available on the magician known as Curie. Recent addition to DARK operatives, Curie is a magician specializing in thermal extraction, able to weaponize cold. Generally seen in a traditional labcoat and speaks with an English accent.

DARK rating: 5

Return to Talent for Review

Talent For Review

  • 3D
    3D: Hacker
  • Curie
    Curie: Arcane Support
  • Bulldog
    Bulldog: Combat/Driver
  • Floyd
    Floyd: Negotiations
  • Hood
    Hood: Networking
  • Cor
    Cor: Sniper
Name: Unknown
Curie
Status: Active

http://remalternis.preedgeproductions.com/main/bios/wp-admin/edit.php?post_type=popup
 


Tori Laverman
Costumer
Tori Laverman is a self-taught artist from North-West Indiana who thrives when she is creating. Growing up in a lower-class family, she learned something that defines the world she works in: “limitations breed creativity.” Since the earlier years of school, she’s loved to draw and make messes of all calibers. With age came more and more resources and her work has spread to sculpting, painting, and pretty much anything else she can get her hands on. Learning as she works is a staple, and working for Rem has stretched her to create new things she’s only wished could come to life!
Sarah Krause
Executive Producer

Sarah fell in love with acting as a teen, when a little girl at the renaissance fair thought she was a real fairy. Since then, she escapes from the real world in books, gaming, and acting. In her free time, she also enjoys fencing, archery, learning new skills, and living new adventures.
Sarah created Rem Alternis in the Fall of 2019, out of the desire to share some of the stories she so loves. Chicago Shadows is her first production for Rem Alternis, and she’s excited to share the journey with the community.
“A reader lives a thousand lives before he dies. The man who never reads lives only one.” -Game of Thrones

Madison "Jack" Macklin
Editor

Madison Macklin is a producer of live events in Columbus, OH. On the side, she dabbles in directing, photography, editing (scripts, videos, thoughts, etc.), and getting angry about people who genuinely like the Transformers movies. She is currently hungry.

RT Falimirski

Marketing Media Coordinator
Aside from marketing and graphics design for Rem Alternis, RetryRT is quirky, enjoys long days playing video games, and dabbles in Adobe Creative Suite as much as possible. He has a wonderful wife who always supports him in whatever silly plan he comes up with. Last, but not least, RetryRT enjoys writing bios, as it is a socially acceptable way to talk about himself in the third person.
Thomas Augstein
Technologist

Tom is also known in the Shadows as Teslan Kierinhawk. Wait you don’t know who that is??? Well that suits him just fine as it’s the Shadows, folks. Tom has been involved with RPG’s and creative endeavors since the 1990s. He has been GMing Rolemaster, Dresden Files Accelerated and Shadowrun Missions, at conventions such as Gencon, Origins, and regional conventions since 2015. He primarily makes his scratch in Information Technology, but his true interest lies in building things. Hardware, software, websites, mechanical gizmos, or woodworking; it doesn’t matter – it’s all just pieces that need to get put together to do something.

Currently when he’s not working on Rem Alternis stuff he’s diving into the deep matrix exploring being a Technomancer.

Debra Schott
Costumer
Debra has been costuming for the past 20 years, but likes to point out that while others played with Barbies, she built homes and made clothes for her’s, so it’s really been a bit longer. She has to be creating something at all times. Her engineering career began at NASA where she learned how to push boundaries, then on to Star Wars intercept system. While raising her two boys she dabbled in politics, public relations, and fundraising before falling in love with every aspect of costuming. Her work on Overshadowed Theatrical Productions’ 2018 musical production of “A Tale of Two Cities” was nominated for Broadway.com’s Chicago area competition. After costuming, her passion is traveling the world.
Dusty Wilson
Script Editor

Dusty Wilson is a playwright whose works include “Ephebophilia,” “Poison,” and “Beige Tea.” Dusty’s work has been produced by The Plagiarists, Chicago Dramatists, American Blues Theatre Company, Hobo Junction Productions, Piccolo Theatre, and the Last Frontier Theatre Conference. Dusty is a resident playwright with Mercy Street Theatre Company and is a graduate of Northwestern University’s MFA Writing for the Stage and Screen program.

Scott Schletz
Head Scriptwriter
Scott Schletz is a creator of fiction. With published work in the Shadowrun setting by Catalyst Game Labs, including dialogue and storyline work on the cult hit “Shadowrun Chronicles,” work on the super-teen school series “Hope Prep” by Melior Via, and efforts within his own settings, “Shattered Sky” and “Netherworld Chronicles,” he has contributed over two million words to the gaming industry and world of fiction to date and keeps adding on.
He lives in the suburbs of Chicago with his beautiful wife and awesome son. When not toiling away at the keyboard he spends most of his limited free time learning how to sail and working on sailboats, as well as slinging a few dice with his friends and captivating them with tales of other worlds keep it all fresh and close.

Follow Scott on Patreon

Daniel John Harris
Director – Redleg Films

Daniel John Harris is an award-winning filmmaker and photographer out of Chicago. After serving 6 years as an artilleryman with the Illinois National Guard, he turned in his stripes and traded his cannon for a Canon and got to work.

Though specializing in directing, his experience includes time spent as a writer, producer, cinematographer, editor, sound designer, assistant director, and everything in between.

Follow Dan’s other work:
www.redlegfilms.com

Jason M. Hardy
Consultant

Jason M. Hardy is real. That much, he is sure of. He is not just a figment of some unknown being’s imagination, unless that’s what all of reality is, in which case, he’s in the same boat as everyone else, so he at least is no less real than them. He has worked in tabletop gaming for nearly twenty years, including almost a decade as Shadowrun line developer. He has published nine novels, dozens of short stories, and enough text about imaginary worlds to make him question his grasp on reality, which is kind of where this paragraph started.

Follow Jason’s other works:

Jason’s Facebook page
Jason’s Amazon page
Pale Fire Press at Drive Thru Fiction
Jason’s sporadically updated blog

Joshua Schilling
Producer – Redleg Films
Frances Mullozzi
Props and Prosthetics Artist

Frances Mullozzi is a well rounded makeup artist. Her background includes four years of beauty and makeup SFX education and is certified in beauty artistry. She is an educator and freelance artist. Fields of work include, film, television, theater/stage, music video, haunted attraction, photo shoot, runway, weddings, and more. Some of her favorite work includes Chicago Fire, the Lyric Opera of Chicago, and Rob Zombie’s Great American Nightmare haunted attraction. She has been Midnight Syndicate’s artist of the month in 2015, and her first short horror film as a key artist won first runner up at the hardcore horror film fest. Her favorite genre is horror, and loves to create realistic and stylized makeups. She also enjoys creating fantasy and beauty looks. Frances gets inspiration from Fangoria Magazine, and from artists such as Rick Baker, Christopher Nelson, Tom Savini, and Bill Corso.

Osye Eldridge Pritchett III
Social Media

With almost 40 years experience with RPG’s, and over 15 years supporting independent film and web shows, Osye is excited to bring his talents to Rem Alternis. His experiences include playtesting RPG systems and adventures, such as D&D, Traveller, Vampire, Shadowrun, and Ars Magica. Osye lives in Texas with his two kids and his two dogs.

Clifton Wright
Composer

Prism Shard is a musician and a tabletop RPG media content creator. He’s best known under the name Mr. Johnson, creator of the Arcology Shadowrun Community Podcast and founding member of The Shadowcaster’s Network. You can usually find him in his Wisconsin family home busily editing recordings of Shadowrun games for release as actual play content.

Listen to and download music from SoundCloud: https://soundcloud.com/prism-shard
Follow Prism Shard on Facebook: https://www.facebook.com/PrismShard/
For Podcasts and Videos about Tabletop Gaming: https://shadowcasters.network/
Twitter: @arcologypodcast

Brandon Borgman
Props and Prosthetics Artist

Demons, Orcs, Alien Armor, Dragon Heads, Mechanical Skulls, Steampunk Weaponry, Zombies, and Severed Heads/Limbs are just a few of Brandon’s favorite projects from recent years.
Before creating Special FX and Props for use on film, Brandon’s background was primarily in Fine Arts Sculpting, 2D Drawing and Print Making, and 3D Metal and Wood Working. His love of movies goes back to his early childhood where he was fortunate enough to have parents who introduced him to movies like Willow, Star Wars, and the Dark Crystal. As he grew up watching Horror Movies like The Thing, Hellraiser, Lost Boys, and Interview with the Vampire, Brandon’s interest in Special FX grew.
With a focus on realism and detail, Brandon strives to create props and prosthetics that are increasingly believable and beautiful on camera. His belief is that the best Special Effects are often the ones that the audience doesn’t realize they’re looking at. Suspending the disbelief of the audience to create truly amazing or terrifying moments is what drives Brandon’s Special FX and Prop making ambitions, and he is honored and excited to be working with Rem Alternis Productions.

Jen Dust
Web Developer
John Helfers
Script Editor

John Helfers has been involved with games for more than thirty years, from playing Advanced Dungeons & Dragons as a teenager to editing game books and fiction in multiple universes, including BattleTech and Shadowrun (Catalyst Game Labs), Aetaltis (Mechanical Muse), Golem Arcana (Hairbrained Schemes), Skies of Axia (Nomnivore Games), Tyranny (Paradox Interactive), and Terminator: Genisys: Rise of the Resistance and The Fall of Skynet (Lynnvander Studios). Recently he added game co-creator to his resume with the release of Henchman (Clarion Game Studios). He lives and works in Green Bay, Wisconsin.

Find out more about John and his work at www.johnhelfers.net.
Facebook: John Helfers.
twitter:@radiojonpanda